Stadt Zurich

2010 World Expo Shanghai

Design of a 3D game, where players have to balance on a seesaw to navigate through the game. The installation at the Swiss pavilion playfully introduced the visitor to the idea of a 2000 watt society.

  • Development and refinement of concepts

  • Character design, coral reef design

  • Texturing

  • Animation

  • Engineering of angle-measuring electronics for the seesaw

  • Programming of the wonderful swarm behavior, camera movement and Unity integration done by Markus Braach.

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Shockfish

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R&D LED