Stadt Zurich
2010 World Expo Shanghai
Design of a 3D game, where players have to balance on a seesaw to navigate through the game. The installation at the Swiss pavilion playfully introduced the visitor to the idea of a 2000 watt society.
Development and refinement of concepts
Character design, coral reef design
Texturing
Animation
Engineering of angle-measuring electronics for the seesaw
Programming of the wonderful swarm behavior, camera movement and Unity integration done by Markus Braach.